Games - no equipment needed

These games can be played without any equipment - thus they can be played indoors or outdoors.

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  • Rabbits in the warren
    • Two Leaders/Young Leaders face each other and make an arch with their hands.
    • Brownies run around in a circle and when the whistle goes anyone under the arch gets caught. When the girls are caught they stand in the circle and holds their hands up and Brownies join up in pairs to make more catchers. You can do this with music.
  • Traffic lights
    • Brownies run around; "Red" is sitting down with arms folded, "Green" they run around, "Amber" is standing still. Brownies are out if they crash into each other or do the wrong action, or the last one to do the action
  • Circle Cat and Mouse
    • Brownies stand around in a circle in twos, one behind each other. You choose a Brownie to be the cat and one to be the mouse, and they run around the circle in and out the Brownies. When the mouse gets tired she goes into the circle and stands in front of one of the pairs. The back Brownie is then the Cat, and the cat that has been running around becomes the mouse and is being chased.
  • Simple Simon says
    • The Leader calls out actions like "clap your hands", "jump up and down" etc by saying "Simple Simon says clap your hands", all must follow her actions. If the Leader says "clap your hands" without the Simple Simon bit, any girls that do it are out. You can speed up the calling out to get more girls out. Need a fast thinking Leader for this one.
  • Ladders
    • Again two lines sitting on the floor and number each side 1-12. Girls must put their legs out straight and you need to watch that they keep their legs out straight. Make sure there is a gap between each girl so that the Brownies can run up and down the line jumping over the legs.
  • Shoe relay
    • You need even Sixes for this. The girls take off their shoes and you muddle them up at the end of the room.
      The Brownies in their Sixes then take it in turns to run to the piles and find their shoes. They must put them on properly before they run back to their team and then the next one goes. First Six to finish is the winner.
  • All sit down one at a time without talking
    • The Brownies stand in a circle and have to sit down on the floor one at a time without talking. Try this in Sixes first, then half the unit, then the whole unit. You can then do it stand up as well as sit down.
  • Team game with each Brownie a number eg 1-6
    • Call out things with a numerical significance, like milking stool (3), number of Leaders in the Pack (?). leaves on a trefoil (3), 2 plus 2 (4), etc. You will think of loads for this.
  • Shops
    • Tell Brownies that each corner of the room is a shop eg Butchers, Bakers, Greengrocers, Grocery store.
      You call out items and the Brownies run to the correct shop. Things like Artichokes, Tripe, Eccles cakes - catch them all out. Between you, you will think of loads. Sixer will need to help the younger Brownies.
  • Come into the Giant's House
    • Brownies go round saying "come into the giant’s house and see what we can be".
    • You then call out things like a sofa, banana, windmill, and the Brownies in their Sixes have to get themselves into this shape. Award points or sweets for the best Six.
  • Fruit Salad
    • Brownies sit in a circle facing inwards. Name them after fruit eg. Orange, Apple, Banana, Grape -or use fruits that they might not have heard of. (You could then let them taste the fruits)
    • You call out a fruit and all the girls that have that fruit swap places. The Leader will remove one chair. If fruit salad is called they all change places. The one without the chair is out and can call out the next fruit.
  • Port and Starboard
    • Calls
      Port - run to the left hand side of the room
      Starboard - run to the right hand side of the room
      Climb up the rigging – pretend to climb up a rope
      Down in the hold - crouch down
      Scrub the decks - pretend to scrub the decks
      On the look out - look out through the telescope
      Captain’s coming - salute
      Dance the hornpipe - dance a hornpipe
      Ship's sinking - get into a straight line down the centre of the room
    • If you want to write some forfeits, the last one to do the action could do a forfeit so they are not out.
  • Nursery Rhymes
    • The Sixes sit in small circles and you start one Six singing a nursery rhyme;, when they have finished you point to another Six and the rest of the Brownies count to ten. The Six must have started their nursery rhyme before you get to ten. See which Six can keep thinking of nursery rhymes; they must not repeat nursery rhymes. You can do it with pop songs, Christmas Carols etc depending on the time of the year
  • That’s me - story.
    • A quickie – all sit down and tell a story eg all the Brownies who have a sister, those of you who had tea before Brownies, etc - if it applies to them they have to stand up. This is a good way of encouraging the shy Brownies to join in and can fill a couple of minutes or so. Depends on the storyteller.

     

Denise Kinrade
March 2008

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